Definitely check it out if you’re curious. video game wallpaper, Hyper Light Drifter, pixels, video games HD wallpaper. Rough edges and all, this is the closest I’ve ever seen a team tackle a complex 3D Zelda-like experience and get almost everything right. This HD wallpaper is about matches, color, rgb, light, fire, pixel, macro. I can tell there was more they probably wanted to put in, but perhaps they ran out of time. Even the final boss felt rather basic and underwhelming. So you can set one macro to start the rhythm with 3-4 dashes, press it, then immediately press another macro which does the rest of the dashing. Most fights amounted to dodge and hit, dodge and hit. Turns out macros (on logitech at least) don't get interrupted by other keys/macros. It appears that the devs had a lot of ideas for the combat, with many upgrades and additional items, but they only had time to make a few enemies and fights. The combat in the game, however, feels a bit underbaked. But seeing as designing a game in 3D is infinitely more difficult than in 2D, I can forgive these kinds of things. Sign in Hyper Light Drifter- Razer Synapse Dash. Things that show it still needed a bit more polishing. Hyper Light Drifter- Razer Synapse Dash Macro - YouTube 0:00 / 3:58 Sign in to confirm your age This video may be inappropriate for some users. It’s nothing major, but it’s things like the music suddenly cutting out at a specific spot, or accidentally respawning a second time after starting up the save file. PlayStation Hyper Light Drifter Echoes of a dark and violent past resonate throughout a savage land, steeped in treasure and blood. As you literally piece the world together, you get many vistas, and I had to pause with each one.īeing an indie team, however, there are still several noticeable glitches and bugs. And I gotta say, for an indie team, I’m impressed with what they did - this world has a beautiful blend of mechanical and natural elements. Hob ditches pixel art in favor of a 3D approach. The entire world is one intricate Zelda dungeon. It also has many macro puzzles, where you have to think about how parts of a whole area affect each other. You do a lot of lever pulling, block pushing, and figuring out where to go next. But there are some things that Hob does better than Hyper Light Drifter, and others that it does worse. If you’re familiar with my opinions about Hyper Light Drifter, then all of these comparisons are very good things. A vague story told via grunts and symbols? Check. Atmospheric dungeons teeming with challenges? Check. In many ways, I find that Hob has more in common with Hyper Light Drifter than with Zelda: small red-caped hero? Check. I wouldn’t exactly call Hob a Zelda clone, but if you have a Zelda itch, Hob can definitely scratch that for you. It originally released on Steam and PS4 in September of 2017, but later ported to the Switch in April 2019. Hob is an adventure game developed by Runic Games and published by Perfect World Entertainment.
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